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Game development in Java

Length: 7 minutes
Description: Here we learn how to create threads and why they a ...

Java Game Development - 1 - Threads

Length: 6 minutes
Description: How to start threads.

Java Game Development - 2 - Starting Threads

Length: 8 minutes
Description: How to begin getting out monitor ready to display ...

Java Game Development - 3 - Creating a Screen for Games

Length: 5 minutes
Description: How to exit full screen.

Java Game Development - 4 - Restoring Screen Size


Length: 9 minutes
Description: Finally we create our very first display!

Java Game Development - 5 - Creating a Full Screen Display

Length: 7 minutes
Description: How to make your jagged text appear smooth!

Java Game Development - 6 - Making Text Smooth

Length: 9 minutes
Description: How to load images and graphics from our computer ...

Java Game Development - 7 - Loading Images

Length: 9 minutes
Description: We begin making our very first animation to use in ...

Java Game Development - 8 - Beginning Animation


Length: 7 minutes
Description: How to change scenes in our movie!

Java Game Development - 9 - Changing Scenes

Length: 8 minutes
Description: Finally we are done with the Animation Class

Java Game Development - 10 - Finishing the Animation Class

Length: 7 minutes
Description: Here we load images for use in our movie

Java Game Development - 11 - Loading Pictures for the Movie

Length: 8 minutes
Description: Here we create the main movie loop for our animati ...

Java Game Development - 12 - Main Movie Loop


Length: 4 minutes
Description: Finally we get to finish and run our animation!

Java Game Development - 13 - Completing the Animation

Length: 7 minutes
Description: Here we begin creating a bigger and better screen ...

Java Game Development - 14 - Making a Better Screen Class

Length: 6 minutes
Description: Learn how to find compatible modes

Java Game Development - 15 - Finding Compatible Modes

Length: 8 minutes
Description: Compare your display modes against the video cards ...

Java Game Development - 16 - Comparing Display Modes


Length: 7 minutes
Description: How to create a full screen with a Buffer Strategy

Java Game Development - 17 - Full Screen with Buffer Strategy

Length: 7 minutes
Description: How to create an update and restore screen method.

Java Game Development - 18 - Updating Display and Restore Screen

Length: 3 minutes
Description: How to make compatible Buffer Images, pretty impor ...

Java Game Development - 19 - Compatible Buffer Images

Length: 6 minutes
Description: We finally create out lists (aka array) of display ...

Java Game Development - 20 - Creating Display Modes List


Length: 8 minutes
Description: We write the run and movie loop methods in this tu ...

Java Game Development - 21 - Run and Movie Loop Methods

Length: 4 minutes
Description: Finally we finish and run the perfect animation, a ...

Java Game Development - 22 - Finishing the Perfect Animation

Length: 7 minutes
Description: Here we learn about the cool kind of animation, Sp ...

Java Game Development - 23 - Introduction to Sprites

Length: 9 minutes
Description: We add some more simple methods and finish the spr ...

Java Game Development - 24 - Finishing the Sprite Class


Length: 7 minutes
Description: We begin working on making our sprite move.

Java Game Development - 25 - Starting the Sprites Movement

Length: 8 minutes
Description: We finish and finally get to watch this thing boun ...

Java Game Development - 26 - Watching the Sprite Move

Length: 9 minutes
Description: Take all the code that we use over and over and pu ...

Java Game Development - 27 - Creating a Core Class

Length: 9 minutes
Description: Intro to how to get keyboard info from a user

Java Game Development - 28 - Intro to Keyboard Input


Length: 7 minutes
Description: How to handle key events in java.

Java Game Development - 29 - Handling Key Events

Length: 8 minutes
Description: The final key input program.

Java Game Development - 30 - Final Keyboard Input

Length: 8 minutes
Description: Learn how to get mouse input from a user.

Java Game Development - 31 - User Mouse Input

Length: 5 minutes
Description: We finish the program that lets us get a users inf ...

Java Game Development - 32 - Final Mouse Input


Length: 7 minutes
Description: Here i give an intro to mouselook, what it is and ...

Java Game Development - 33 - Intro to Mouselook

Length: 8 minutes
Description: We make the draw method in our mouselook program.

Java Game Development - 34 - Mouselooks draw Method

Length: 9 minutes
Description: We finally use the cool robot.

Java Game Development - 35 - Using the Robot

Length: 3 minutes
Description: We finish the awesome mouselook program.

Java Game Development - 36 - Final Mouselook Program