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Game development in Java
Length: 7 minutes
Description: Here we learn how to create threads and why they a ...
Java Game Development - 1 - Threads
Length: 6 minutes
Description: How to start threads.
Java Game Development - 2 - Starting Threads
Length: 8 minutes
Description: How to begin getting out monitor ready to display ...
Java Game Development - 3 - Creating a Screen for Games
Length: 5 minutes
Description: How to exit full screen.
Java Game Development - 4 - Restoring Screen Size
Length: 9 minutes
Description: Finally we create our very first display!
Java Game Development - 5 - Creating a Full Screen Display
Length: 7 minutes
Description: How to make your jagged text appear smooth!
Java Game Development - 6 - Making Text Smooth
Length: 9 minutes
Description: How to load images and graphics from our computer ...
Java Game Development - 7 - Loading Images
Length: 9 minutes
Description: We begin making our very first animation to use in ...
Java Game Development - 8 - Beginning Animation
Length: 7 minutes
Description: How to change scenes in our movie!
Java Game Development - 9 - Changing Scenes
Length: 8 minutes
Description: Finally we are done with the Animation Class
Java Game Development - 10 - Finishing the Animation Class
Length: 7 minutes
Description: Here we load images for use in our movie
Java Game Development - 11 - Loading Pictures for the Movie
Length: 8 minutes
Description: Here we create the main movie loop for our animati ...
Java Game Development - 12 - Main Movie Loop
Length: 4 minutes
Description: Finally we get to finish and run our animation!
Java Game Development - 13 - Completing the Animation
Length: 7 minutes
Description: Here we begin creating a bigger and better screen ...
Java Game Development - 14 - Making a Better Screen Class
Length: 6 minutes
Description: Learn how to find compatible modes
Java Game Development - 15 - Finding Compatible Modes
Length: 8 minutes
Description: Compare your display modes against the video cards ...
Java Game Development - 16 - Comparing Display Modes
Length: 7 minutes
Description: How to create a full screen with a Buffer Strategy
Java Game Development - 17 - Full Screen with Buffer Strategy
Length: 7 minutes
Description: How to create an update and restore screen method.
Java Game Development - 18 - Updating Display and Restore Screen
Length: 3 minutes
Description: How to make compatible Buffer Images, pretty impor ...
Java Game Development - 19 - Compatible Buffer Images
Length: 6 minutes
Description: We finally create out lists (aka array) of display ...
Java Game Development - 20 - Creating Display Modes List
Length: 8 minutes
Description: We write the run and movie loop methods in this tu ...
Java Game Development - 21 - Run and Movie Loop Methods
Length: 4 minutes
Description: Finally we finish and run the perfect animation, a ...
Java Game Development - 22 - Finishing the Perfect Animation
Length: 7 minutes
Description: Here we learn about the cool kind of animation, Sp ...
Java Game Development - 23 - Introduction to Sprites
Length: 9 minutes
Description: We add some more simple methods and finish the spr ...
Java Game Development - 24 - Finishing the Sprite Class
Length: 7 minutes
Description: We begin working on making our sprite move.
Java Game Development - 25 - Starting the Sprites Movement
Length: 8 minutes
Description: We finish and finally get to watch this thing boun ...
Java Game Development - 26 - Watching the Sprite Move
Length: 9 minutes
Description: Take all the code that we use over and over and pu ...
Java Game Development - 27 - Creating a Core Class
Length: 9 minutes
Description: Intro to how to get keyboard info from a user
Java Game Development - 28 - Intro to Keyboard Input
Length: 7 minutes
Description: How to handle key events in java.
Java Game Development - 29 - Handling Key Events
Length: 8 minutes
Description: The final key input program.
Java Game Development - 30 - Final Keyboard Input
Length: 8 minutes
Description: Learn how to get mouse input from a user.
Java Game Development - 31 - User Mouse Input
Length: 5 minutes
Description: We finish the program that lets us get a users inf ...
Java Game Development - 32 - Final Mouse Input
Length: 7 minutes
Description: Here i give an intro to mouselook, what it is and ...
Java Game Development - 33 - Intro to Mouselook
Length: 8 minutes
Description: We make the draw method in our mouselook program.
Java Game Development - 34 - Mouselooks draw Method
Length: 9 minutes
Description: We finally use the cool robot.
Java Game Development - 35 - Using the Robot
Length: 3 minutes
Description: We finish the awesome mouselook program.
Java Game Development - 36 - Final Mouselook Program